SEE ALSO ¶ X(1), xscreensaver(1) COPYRIGHT ¶Ĭopyright © 2018 by Permission to use, copy, modify,ĭistribute, and sell this software and its documentation for any purpose is
XENVIRONMENT to get the name of a resource file that overrides the global resources
ENVIRONMENT ¶ DISPLAY to get the default host and display number. You can also specify a path to an image file, instead of using one of theīuilt-in textures. The wall, ceiling, and floor textures can be set to one of the following:īrick-wall A brick wall. rats number Sets the number of rats, or rather "Bobs", in the maze. inverters number Sets the number of inverters (the spinny grey things that flip the camera drop-acid-ceiling Continuously shifts the hue of the ceiling texture. Trip, hence the name.) -drop-acid-floor Continuously shifts the hue of the floor texture. drop-acid-walls Continuously shifts the hue of the wall texture. Or it can be one of the built-in textures (see TEXTURES below). ceiling-texture texture Sets the ceiling texture. It can be one of the built-in textures (see TEXTURES below). texture can be a path to an image file, or floor-texture texture Sets the floor texture. wall-texture texture Sets the wall texture. overlay Overlays a minimap of the maze on the screen. columns number The number of columns in the maze. rows number The number of rows in the maze. fps | -no-fps Display the current frame rate and CPU load. delay number Per-frame delay, in microseconds. speed number Speed of the dungeon crawl. Or the id number (decimal or hex) of a specific visual. Legal values are the name of a visual class, OPTIONS ¶ -visual visual Specify which visual to use. Ī recreation of the 3D Maze screensaver from Windows 95.